Guide For Jurassic World Evolution 2

Everything You Need To Know Before Playing

  • Start With Campaign Mode

There are four different game modes to choose from: Campaign, Challenge, Chaos Theory, and Sandbox. We recommend starting with the campaign. The full campaign is around five to six hours long, and it guides you through all the basics you’ll need to know.

It’s split into separate missions and you’ll go over capturing dinosaurs, building enclosures, setting up patrols, and much more. Each concept is introduced naturally and the campaign will get you used to the basics while keeping you entertained with an original narrative, set after Jurassic World: Fallen Kingdom.

  • Make Sure You Use Patrols

Patrols are a new feature and mean you’ll never need to refill food again. Herbivores will now eat directly from the foliage in the enclosure, which makes a lot more sense, and other feeding stations are automatically refilled if patrols are set up.

Adding a ranger post to an enclosure and setting up a patrol means your dinosaurs will be frequently checked. Assigning a helicopter and a ranger to carnivores keeps the feeders stocked and means the dinosaurs will be tranquilised if they become aggressive towards rangers

  • Happiness Matters More Than Fences, Mostly

In some areas of the game, you’re given large carnivores to contain before you’ve had time to research strong fences. It feels very unsafe to put a T-Rex in a light fence enclosure but it can be done safely, as long as the dinosaur is happy.

Some smaller carnivores, like Dilphosaurus or Velociraptors, will decide to escape from light fences due to the gaps, but many larger carnivores are less fickle and can be happily contained as long as the environment is right. Hovering over a dinosaur will let you know how happy they are. If you are unsure about fencing then you can always build a double-wide fence, which gives you more time if your dinosaurs escape. Just make sure there’s an accessible viewing platform.

  • Scale Up Slowly

If you try to build too much too fast you will struggle. Running a dinosaur park is an expensive business and you need to take it slowly. Try to focus on the goals that most modes give you and this will help you build steadily. You should also try to build enclosures close together where possible to create hubs for visitors.

  • You Can Deactivate And Relocate Amenities

If you have buildings that aren’t making money then the deactivate button is a great way to minimise this. A deactivated building cannot be used but it doesn’t incur running costs. This means it can be reactivated later, once the park is busier.

Alternatively, you can also change the type of amenity, choosing between food, drink, and shops. You can also adjust internal fixtures to change the appeal. All the options for these increase with research

  • Smaller Dinosaurs Are Cheaper To Produce

Dinosaur variety makes a huge difference and while larger dinosaurs will have more individual appeal, variety is just as important. Expeditions for small dinosaurs are cheaper to run, and synthesising them is also less costly. You can also keep them in smaller enclosures.

If you have herbivores then a group of small herbivores can also generally live together with fewer issues, and cause fewer problems if you want to run gyrospheres through the enclosure.

  • Prioritise Research

When it comes to research, some buildings are unlocked as scenarios progress but these tend to be marked. Areas you need to check are mostly the essential buildings. Staff Centres are the main thing you’ll need which you often have to research. These allow your staff to rest and stop them from becoming disgruntled and quitting, leading to an expensive recruitment drive.

  • Don’t Forget Shelters

Every good park requires shelter coverage and opening shelters when storms hit and when dinosaurs escape can help prevent your park rating from tanking quite so much. Since fences often break during a storm this is especially important.

Your park rating will go back up after the crisis is over but preventing fatalities from rampaging velociraptors will ensure it recovers much faster.

  • Balance Your Scientists

Scientists all have different skill levels and many have a speciality. There are also some that offer perks such as reduced costs or reduced timescales for specific tasks.

You’ll need a balance of scientists to cover everything you need so it’s helpful to try and have at least one person with a high skill level in each area. So a logistics specialist, welfare specialist, and genetic specialist can then be complemented by the more general staff.

  • Chaos Theory Has Different Difficulty Levels

When playing Chaos Theory mode you cannot change the difficulty level. However, the different scenarios do vary with regard to how challenging they are. Each level is based on the movie of the same name, and due to the events in each story, this affects the difficulty. Mostly, the Jurassic Park stories are less complex than the Jurassic World ones.

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